

Though for anyone who has struggled to get even eight people together on Gears of War you’ll know that such a number of people in the same game is hardly guaranteed. As with a FIFTY player multiplayer mode on offer you are in store for some fun moments indeed. On the other hand if you are prepared to jump online, hopefully with a few friends in tow, then things are about to drastically improve. If you don’t have Xbox Live then this review is pretty much over and done with, put the game down now and look elsewhere. It’s not that this game doesn’t have its moments as you repel vast armies over a shattered apocalyptic landscape, but it just feels like a multiplayer game played with stupid drones rather than smart (or stupid, but fun to kill) human opposition.

#FRONTLMES FYELS OF WAR OFFLINE#
While the game has never aspired to be a great story driven epic it’s still hard to choose this over recent additions like Bioshock, Rainbow Six Vegas or even Halo 3, all of which offer much more compelling offline action. Not all of the points need capturing, as some require you to destroy an installation or similar, but the general mechanic is so similar that it is hard to stretch it over an entire campaign without repetition creeping in. The more points you control the more weaponry you’ll have access to and the closer you’ll get to winning the battle.

Each level requires you to capture strategic control points, the titular Frontline, in a bid to push the enemy back and allow access to the next control point that needs taking. and Europe (honestly do we always go to war together?) as you bid to secure the last known resources by force from the diabolical clutches of the Red Star Alliance (maybe they are just misunderstood?). The single player campaign sees you as a grunt in the Western Coalition, made up of the generic alliance of the U.S. Rule one – do not annoy a tank with a peashooter. The problem was always going to be transferring that sense of scale and fun into a solo campaign that would deliver excitement and satisfaction, and here the game falls down badly. It’s always nice to run over your friends with a big virtual tank, but now you can do it to fifty of them should you so desire. While the game isn’t especially original considering it seems to borrow most of its ideas from its Battlefield forefathers it still has plenty to offer, and the fact it is one of the few 360 games to offer massive online battles is a real plus. If you’re ready to sign up for that, soldier, then strap yourself in and we’ll begin. That’s not to say that the single player game doesn’t offer some fun, just that if you want to get maximum entertainment from this game then you’ve got to be prepared to jump online. Considering developer Kaos Studios were originally involved in working on Battlefield (in various forms) then it comes as little surprise that they’ve chosen a similar route to that illustrious series, whereby the crux of the game is team based combat rather than a solo experience. Obviously it’s an issue that could potentially become a problem within our lifetimes but it’s also one that has to be presented in an entertaining way.įrom first impressions it seems that a lot of attention has been lavished on the multiplayer aspect while the single player seems to run as a kind of glorified training session in preparation for online warfare. Frontlines focuses on a potential real world issue and tries to imagine the consequences that being that a global energy crisis is taking place in the near future and the world superpowers have banded together in a bid to make a grab for the last resources available on the planet. I may have drifted off point but you get the idea. When politics and games mix, the end result is usually somewhat ambiguous as it’s often hard to get across a serious message in the midst of all that shooting, running and mushroom stomping.
